// Generated.

using UnityEditor;
using UnityEditor.SceneManagement;

namespace DanMuHelper.Generated
{
    internal static class AssetMenu
    {
        [MenuItem("🛣️ 导航/场景/GameScene")]
        private static void OpenScene_0()
        {
            EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
            EditorSceneManager.OpenScene("Assets/_Project/1_Scenes/GameScene.unity");
        }
        

        [MenuItem("🛣️ 导航/场景/LaunchScene")]
        private static void OpenScene_1()
        {
            EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
            EditorSceneManager.OpenScene("Assets/_Project/1_Scenes/LaunchScene.unity");
        }
        

        [MenuItem("🛣️ 导航/Resources/_Project")]
        private static void OpenResources_0()
        {
            // EditorUtility.RevealInFinder("Assets/_Project/Resources");
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = AssetDatabase.LoadAssetAtPath("Assets/_Project/Resources", typeof(UnityEngine.Object) );
        }
        

        [MenuItem("🛣️ 导航/Resources/FacebookSDK/SDK")]
        private static void OpenResources_1()
        {
            // EditorUtility.RevealInFinder("Assets/FacebookSDK/SDK/Resources");
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = AssetDatabase.LoadAssetAtPath("Assets/FacebookSDK/SDK/Resources", typeof(UnityEngine.Object) );
        }
        

        [MenuItem("🛣️ 导航/Resources/NiceVibrations/Common")]
        private static void OpenResources_2()
        {
            // EditorUtility.RevealInFinder("Assets/NiceVibrations/Common/Resources");
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = AssetDatabase.LoadAssetAtPath("Assets/NiceVibrations/Common/Resources", typeof(UnityEngine.Object) );
        }
        

        [MenuItem("🛣️ 导航/Resources/Plugins/Sirenix/Odin Inspector/Config")]
        private static void OpenResources_3()
        {
            // EditorUtility.RevealInFinder("Assets/Plugins/Sirenix/Odin Inspector/Config/Resources");
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = AssetDatabase.LoadAssetAtPath("Assets/Plugins/Sirenix/Odin Inspector/Config/Resources", typeof(UnityEngine.Object) );
        }
        

        [MenuItem("🛣️ 导航/Resources/[Top]")]
        private static void OpenResources_4()
        {
            // EditorUtility.RevealInFinder("Assets/Resources");
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = AssetDatabase.LoadAssetAtPath("Assets/Resources", typeof(UnityEngine.Object) );
        }
        

        [MenuItem("🛣️ 导航/Resources/TextMesh Pro")]
        private static void OpenResources_5()
        {
            // EditorUtility.RevealInFinder("Assets/TextMesh Pro/Resources");
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = AssetDatabase.LoadAssetAtPath("Assets/TextMesh Pro/Resources", typeof(UnityEngine.Object) );
        }
        

        [MenuItem("🛣️ 导航/Resources/com.unity.render-pipelines.core/Editor")]
        private static void OpenResources_6()
        {
            // EditorUtility.RevealInFinder("Packages/com.unity.render-pipelines.core/Editor/Resources");
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = AssetDatabase.LoadAssetAtPath("Packages/com.unity.render-pipelines.core/Editor/Resources", typeof(UnityEngine.Object) );
        }
        

        [MenuItem("🛣️ 导航/Resources/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs")]
        private static void OpenResources_7()
        {
            // EditorUtility.RevealInFinder("Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Resources");
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = AssetDatabase.LoadAssetAtPath("Packages/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Resources", typeof(UnityEngine.Object) );
        }
        

        [MenuItem("🛣️ 导航/Resources/com.unity.render-pipelines.universal/Editor/2D")]
        private static void OpenResources_10()
        {
            // EditorUtility.RevealInFinder("Packages/com.unity.render-pipelines.universal/Editor/2D/Resources");
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = AssetDatabase.LoadAssetAtPath("Packages/com.unity.render-pipelines.universal/Editor/2D/Resources", typeof(UnityEngine.Object) );
        }
        

        [MenuItem("🛣️ 导航/Resources/com.unity.render-pipelines.universal/Editor/2D/ShapeEditor")]
        private static void OpenResources_11()
        {
            // EditorUtility.RevealInFinder("Packages/com.unity.render-pipelines.universal/Editor/2D/ShapeEditor/Resources");
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = AssetDatabase.LoadAssetAtPath("Packages/com.unity.render-pipelines.universal/Editor/2D/ShapeEditor/Resources", typeof(UnityEngine.Object) );
        }
        

        [MenuItem("🛣️ 导航/Resources/com.unity.render-pipelines.universal/Editor/Decal")]
        private static void OpenResources_12()
        {
            // EditorUtility.RevealInFinder("Packages/com.unity.render-pipelines.universal/Editor/Decal/Resources");
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = AssetDatabase.LoadAssetAtPath("Packages/com.unity.render-pipelines.universal/Editor/Decal/Resources", typeof(UnityEngine.Object) );
        }
        

        [MenuItem("🛣️ 导航/Resources/com.unity.searcher/Editor")]
        private static void OpenResources_8()
        {
            // EditorUtility.RevealInFinder("Packages/com.unity.searcher/Editor/Resources");
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = AssetDatabase.LoadAssetAtPath("Packages/com.unity.searcher/Editor/Resources", typeof(UnityEngine.Object) );
        }
        

        [MenuItem("🛣️ 导航/Resources/com.unity.shadergraph/Editor")]
        private static void OpenResources_9()
        {
            // EditorUtility.RevealInFinder("Packages/com.unity.shadergraph/Editor/Resources");
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = AssetDatabase.LoadAssetAtPath("Packages/com.unity.shadergraph/Editor/Resources", typeof(UnityEngine.Object) );
        }
        

    }
}